Also, if you manually copy anything to the clipboard, you may find that the sub owner currently being processed becomes whatever text you copied. Be aware that the clipboard contents will change whilst this routine is running. This routine uses the clipboard to identify the Sub City owner. When running in Refresh mode, the subs are revisited in reverse order. There is also a range selector so you can narrow down the list of tiles to visit even further. You can filter this list further by checking the City Type checkboxes so you can refresh only Epic Subs for example. The routine works the same way but only visits the tiles that you previously found a sub on. Once all subs on a server have been mapped, yo can enable Refresh Mode which will visit each Sub-City and refresh its data with current information. View the results of this routine in the Statistics menu. If the routine encounters an error, it will simply restart. When restarted, it will carry on where it left off. This routine cannot work with Eco mode enabled. Create a separate instance just to run this routine with only this routine enabled. This will take a very long time and therefore it is not designed to be run at the same time as other routines. So it might actually be a Top Game developer fooling around with some "god mode" enabled.Sub City Mapper is a way to check every tile on the map for Sub-Cities. Top Games developers must be dung heaps from a professional perspective.īut then again - not only are they incompetent but also very unethical. Sub City Mapper is a way to check every tile on the map for Sub-Cities. So it isn't unlikely 49 quick march commands could be allowed, where the same general and troop gets sent to multiple locations. Top Games fails most normal best practices for how to code and how to test. you can have feasts spawn under keeps, so you can't reach them without yhe keep first jumping away if you switch out of the game when hospital finishes, then you can't ask for help for next batch without restarting the game. Then your troops marches home - and ends up lost as soon as they walk into the keep. A while later you get a mail your marching troops zeroed someone else. So you first get a mail all trops are lost. the server can kill off troops in your keep - while same troops are busy walking out to hit someone else. Or the client can be early - deciding you missed to join a rally even when your march entered the other keep several seconds before the rally marched out. the server doesn't synchronize time between client and server - so the client can be behind and you have to see the march delay several seconds before starting to march. if you get red WiFi when starting academy research, the game can give back the gold but keep the research stones, which means the gold and research stones wasn't processed in the same transaction but as two separate transactions it's possible for two players to port to the same location - so an attacker may see and attack a small keep and not know there is a hidden big player hiding on that same spot. in bf you can fail to attack because the came thinks you or your opponent is bubbled. in bf you can be fp without any battle report mail The synchronization between client and server is abysmal. I have never before seen commercial software with so many bugs.
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